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  7. Pickleball Scoring Explained: Side-Out, Rally, and How to Call the Score

Basics & rules

Pickleball Scoring Explained: Side-Out, Rally, and How to Call the Score

6 min readUpdated 2026-06-13ArcStat Pickleball Guides

Quick answer

Pickleball uses side-out scoring to 11 win by 2 as the standard. The server calls three numbers before each serve: server score, receiver score, server number.

Pickleball uses side-out scoring by default: only the serving side can score a point. If the receiving side wins a rally, the serve simply transfers; no point is awarded. Games are played to 11 points, and a team must win by at least 2 (so a game tied 10-10 continues until someone leads by 2).

Calling the Score in Doubles

Before every serve, the server must announce the score out loud using three numbers in this order: serving team's score, receiving team's score, server number. The server number is either 1 (first server for that team's turn) or 2 (second server). Calling the score is a courtesy and a rule: an incorrect score call can result in a replay if caught before the serve.

  1. 1Server announces serving team score first.
  2. 2Server announces receiving team score second.
  3. 3Server announces server number: 1 (first server this turn) or 2 (second server).
  4. 4Example: '4-6-2' means the serving team has 4 points, the receiving team has 6, and this is the second server of the serving team's turn.
  5. 5At the very start of a doubles game, the opening serve is called '0-0-2' to indicate that this team has only one serve in its first rotation.

Tip

Serve from the right (even) side when your score is even, from the left (odd) side when your score is odd. This applies to both singles and doubles.

Side-Out Scoring: How It Works

In side-out scoring only the server can score. When the serving side faults (hits out, hits the net, volleys from the kitchen, etc.) the serve passes to the partner or to the opposing team. No point changes hands. When the receiving side faults, the serving side scores one point and keeps the serve. This means a team can win a long rally and score nothing if they were not serving.

Rally Scoring: The Alternative Format

Rally scoring awards a point on every rally regardless of which team served. The team that wins the rally either scores a point or earns the serve (or both, depending on variation). Rally scoring is used in some tournaments, including certain MLP (Major League Pickleball) formats, and is popular for league play because it produces more predictable game lengths.

FeatureSide-Out ScoringRally Scoring
Who can scoreServing side onlyAny side on any rally
Score announcementThree numbers (server score, receiver score, server number)Two numbers (or three in some formats)
Typical game target11 points, win by 215 or 21 points, win by 2 (varies)
Game durationVariable, can run long if sides stay evenMore predictable, usually shorter
Used inRecreational, most tournaments, USA PickleballSome pro tours, MLP, local leagues by choice
Serve changesOnly on serving side faultWinner of rally earns or keeps serve
Side-out scoring vs. rally scoring comparison

Win by 2

A team that reaches 11 points must lead by at least 2 to win. If the score reaches 10-10, play continues. If one team reaches 11 and the other is at 10, a point does not end the game. The game ends only when one team's score is at least 2 more than the other. There is no cap in standard play, though some recreational leagues set a cap (for example, first to 15 if tied after a set number of rallies).

Tournament format note

Most USA Pickleball-sanctioned tournaments use best-of-three games to 11, win by 2, with a tiebreaker game also to 11, win by 2. Some brackets use a single game to 15 or 21 for time management.

Scoring in Singles

Singles pickleball uses the same side-out scoring rules, but the score is called as two numbers (server score, receiver score) because there is no server number. The server's position on the court tells both players whether the score is even or odd: serve from the right when your score is even, from the left when odd.

Frequently asked

Why does a doubles game start '0-0-2' instead of '0-0-1'?
The opening serve of a doubles game is called '0-0-2' to give the receiving team an advantage at the start. If the first serving team faulted and then the second server also faulted, the receiving team would already have the serve before scoring. Starting at server 2 means the serving team gets only one fault before losing the serve, making the opening rotation fair.
Can the receiving team score in side-out pickleball?
No. In side-out scoring only the serving team can score a point. When the receiving team wins a rally they earn the serve but no point. This is the same model used in traditional volleyball scoring.
What is the maximum score a game can reach?
In standard play there is no maximum. A game to 11 win by 2 can theoretically go on indefinitely if both teams keep trading points once tied at 10. In practice recreational leagues sometimes add a point cap (such as 15) to manage court time.
Is rally scoring the same as traditional scoring?
No. Traditional pickleball scoring is side-out, where only the server scores. Rally scoring awards a point on every rally. Rally scoring is gaining popularity in professional and league play because it keeps game lengths predictable.

Terms in this guide

  • FMTScoring Format
  • DIFFPoint Differential
  • WIN%Match Win Percentage

On this page

  1. 01Calling the Score in Doubles
  2. 02Side-Out Scoring: How It Works
  3. 03Rally Scoring: The Alternative Format
  4. 04Win by 2
  5. 05Scoring in Singles
  6. 06Frequently asked

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